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The book examines the steps taken to create the movie Tron, including the difficulties that were faced along the way. Since Lisberger intended to share with the world how to bring video games and visuals on the screen, the idea originated with merely video games. The technological limitations of the time make it difficult to construct the movie at that point in time. The filmmakers against all setback and driven by the desire to convey the message overcome the drawbacks and present the idea to the world.
The film indeed is a reflection of how determination and self-drive to achieve can lead to such an important part in the advancement of animation technology. Hobbies could also be important components in the advancement of technology and the discovery of new ideas. The movie idea traces it idea from video game that Lisberger was having with the friends
King, S. (2017, July 7). ‘Tron’ at 35: Star Jeff Bridges, Creators Detail the Uphill Battle of Making the CGI Classic. Retrieved November 27, 2017, from Variety: http://variety.com/2017/film/news/tron-jeff-bridges-cgi-1982-disney-anniversary-1202486941/
The article is a summary point of how the Tron was made the idea it was trying to communicate to the world. The flow of events from the time the film was released. The article reveals finding like the way the movie faced opposition from the mainstream filmmaking companies at that time in history. It also shows the gains achieved by the movie despite the idea being opposed initially. The article also connects the past happening of the movie to the present.
The article shows what was happening in the world at that ancient time concerning the present. We draw valuable lesson from the chronology of events that happen. The media is also put into focus as we examine its role and priority in the field of communication technology. The inspiration that the film drives to the present generation and the field of animation is very encouraging given the challenges it faced before it actualized into a movie.
Lamble, R. (2011, April 13). Steven Lisberger interview: The legacy of Tron. Retrieved November 27, 2017, from Den of Geek:
http://www.denofgeek.com/movies/21195/steven-lisberger-interview-the-legacy-of-tron
The interview focus on how the Tron is being considered the foundation of the animation advancement. The interview focuses mainly on the ideals of being patient and determined in work. Lisberger explains how at this time he is enjoying the impact the filming is making in the field of animation many years after its inception. The appreciation regarding the contribution of the film to the society today also appears as an important component in history making.
It is such a contrast that the media which at the initial stages of the movie was not supportive now suddenly turns attention to it due to the success it has recorded. The media is also sorting for the movie players to get an interview with them. In the beginning, it was the filmmakers who were looking for airplay. This gives us an opportunity to examine the commercialization of the media and its short-term goal as opposed to long-term goal.
Ryan, M., & Thon, J. (2014). Storyworlds across Media. Lincoln: University of Nebraska Press.
Springer, J. (2010). The Art of Tron: Legacy. Disneys edition.
The story tries to show the fiction aspect of animation movies to the connection of the movie world. The development of characters is also brought into focus. Background information is also vital to the understanding of the presentation of an idea of the movie. The influence story world and how the media both old and new plays a part in the advancement of the narratives to the world. It also shows the interconnection of the story world concerning present happening in relation to the future.
This shows how the media tend to influence discussion world over. The media is also seen to propagate ideas that seem rewarding regarding profit in contrast to sustainable projects. Media also plays a vital role in terms of connecting the past to the present in term of important events in history. The media needs an evaluation process to ensure that it has check and balance as they influence the geopolitical environment of the world.
ABSTRACT
The Tron is a movie that pioneered in the field of animation movies. It was an idealistic idea at its inception conceived out of video games. We try to establish its impact at that time in relation to the present and the future. In this paper we examine how the ‘Tron’ a film acted and produced many years ago will impact on the present history, cultural setup, social impact and the political context in the world. The paper examines the interconnection between the process of making the ‘Tron’ movie, that is, the inception of the idea with the message intended, the process of making and selling the movie in relation to the present.
Introduction
‘Tron’ is a movie inspired by an idea that originated from video games. The idea propelled the writer to create the movie to try and pass the technique that will be suitable for bringing video games and computer visuals to the screen (Lamble, 2011). The film was to help open this idea to the world for everyone. The film is widely an animated film with bold art. It acts as a base the animation innovation base (Springer, 2010). It was pointing out to the direction where the computer era will lead in the future. Keeping in mind that many people at that time were not conversant with where the computer innovation was leading. Will the paper examine the impact of the movie to the world and the question of will the world buy the idea or give it a wide birth?
Immediately the Film is released Hollywood which at that time in history was a leading world film company refuses to give it airplay. This was because the movie suggested that computer could take the role of filmmaking in the future (King, 2017). To them, this was in line with protection of their interest in filmmaking. This shows how they were willing to retain the status quo of the culture of movie production as opposed to change. Disney Film Company which at that time in history was a small company buys the idea and air the film. It is recorded that the film was among the most watched at that time even after being ignored by big companies. We draw a lesson here of how the world tends to fear change or innovation as they view it as a threat to their survival or income. This might not be necessarily true as we find that yes indeed computers today are playing a great role in filmmaking especially to enhance quality. Computers have not replaced but work in complementary with the people involved in the film industry.
Disney also receives credit for believing and airing the movie probably could they not have done it the idea could just have been dead on arrival. Disney Company went against the norm for something which no any other company was willing to risk at that time (kallay, 2011). Disney indeed was crucial in connecting the history in relation to the future happenings. The same way you will find few companies today are willing to support invention and innovation that is happening especially with the youths today. We still need to ask ourselves how many innovations disappear in the world today for lack of support.
The makers of the movie driven by passion and desire to pass their message to the world gave their all to see the movie actualize. We are told of the sacrifices they made from finances, time and even thinking outside the box just to see the movie comes into a reality. The lesson we draw here is despite the handles with passion and desire to achieve one will always go the extra mile to see a dream actualize. For the filmmakers, their desire and passion are what comes first not money. This is a valuable lesson to many that passion should always be the driving force money to follow later. It is documented of how the movie underwent criticism since this probably was the first time the animated movie was being acted. They still were determined, and nothing could deter them since the driving force was passion and desire. Challenges will always be there in life but the way we are persistent and patient matters in line with the outcome of our desire and passion for achieving.
The film as it was doing well despite the criticism and even secured a place at the Times and the Newsweek magazines. What followed was something that unexpected. The Times and the Newsweek gave it a wide berth at the last minute giving priority for some political event. The occurrence surely points out how the media regards politics importance at the expense of another thing. The other factor could be maybe a political story could be more selling and appealing as the magazine cover compared to the film. Also, it could have been a manipulation to prevent the idea from spreading. What remains to be answered is the media free, what story do they priorities and for what purpose or motive do they do it and the social responsibility it carries to its audience.
Years later we find the ‘Tron’ attracting a lot of interest as we find that it laid the base for animation (Ryan & Thon, 2014). The field of animation today has employed many people. Animation advertisements are also increasingly becoming popular and a constant appearance in our media today. All this trace their origin to an idea sparked through a movie many years ago.
A change of tune also is being witnessed as companies and media are rushing to get an interview with the creators of the movie. Indeed this open eyes of how the media at time celebrate success which it was not part of the making for their benefit. Lisberger is invited to many places one of them being the University of Illinois. Upon his arrival, he gets encouraged by the testimonies obtained from the student who drives their inspiration from the idea of this movie. The students who are studying computer animation and some software engineering narrate their story in connection with the film. Indeed change is a gradual process, and one should not give up as the fruits might not be realized immediately but with time.
The valuable lessons we draw from the movie is that indeed the world tends to prefer the status quo as opposed to change. Fear of the unknown is what sometimes times stand in the line of innovation and technological advancement. The film shows that in contrast to the fears it has laid a solid foundation of the field of animation advancement. The film is a good example of the revolution of an opposed idea to a greater contributor and transformer of the computer animation and software engineering era. What remains to be asked is how many ideas have died as a result of status quo.
References
kallay, W. (2011). The Making of Tron: How Tron Changed Visual Effects and Disney Forever. William Kallay.
King, S. (2017, July 7). ‘Tron’ at 35: Star Jeff Bridges, Creators Detail the Uphill Battle of Making the CGI Classic. Retrieved November 27, 2017, from Variety: http://variety.com/2017/film/news/tron-jeff-bridges-cgi-1982-disney-anniversary-1202486941/
Lamble, R. (2011, April 13). Steven Lisberger interview: The legacy of Tron. Retrieved November 27, 2017, from Den of Geek: http://www.denofgeek.com/movies/21195/steven-lisberger-interview-the-legacy-of-tron
Ryan, M., & Thon, J. (2014). Storyworlds across Media. Lincoln: University of Nebraska Press.
Springer, J. (2010). The Art of Tron: Legacy. Disneys edition.
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